Cloud Gaming: An Antipandemic Case for Restaurants

  • Liudmyla BOVSH Kyiv National University of Trade and Economics, Ukraine
  • Inna LEVYTSKA National University of Life and Environmental Sciences of Ukraine, Ukraine
  • Larysa HOPKALO National University of Life and Environmental Sciences of Ukraine, Ukraine
  • Alla RASULOVA Kyiv National University of Trade and Economics, Ukraine
  • Kateryna KOMPANETS Kyiv National University of Trade and Economics, Ukraine

Abstract

The study covers a review and testing of solutions for gamification of the restaurant business, which in a pandemic lockdown makes information services attractive to consumers. An architectural composition of gaming client environment of the restaurant was built. A priori probabilities of increasing consumer loyalty to the restaurant entity, which attracts its own server platform, complementing it with cloud gaming, have been determined.

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Published
2022-09-30
How to Cite
BOVSH, Liudmyla et al. Cloud Gaming: An Antipandemic Case for Restaurants. Journal of Environmental Management and Tourism, [S.l.], v. 13, n. 6, p. 1705-1711, sep. 2022. ISSN 2068-7729. Available at: <https://journals.aserspublishing.eu/jemt/article/view/7282>. Date accessed: 24 apr. 2024.